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Sonic Frontiers accelerates in the right direction – Although the comparison between Sonic and Mario in the transition from 2D to 3D is always done as if the bases were the same, a little reflection shows that SEGA’s task has always been more difficult. After all, if there’s something that doesn’t match with limited hardware, it’s the character moving at high speed, which practically makes it impossible to create a world where it would be possible to accelerate with Sonic and evolve the formula of the 16-bit era as Nintendo did exquisitely with the cadenced Mario 64.

Sonic Frontiers accelerates in the right direction

Sonic Frontiers seems to be the first game in the series that really takes advantage of the 3D orientation to bring something new and that actually evolves the series formula in the right direction. The giant maps for the hedgehog to explore while running at high speeds give him an unparalleled sense of freedom. Other elements included in the adventure, such as combat with giant titans, also add a lot to the experience. However, there are still too many technical, design, and pacing issues to say have finally caught up.

New Adventure

Sonic Frontiers accelerates in the right direction Sonic, Tails and Amy start this new chapter of the series heading into the unknown without erasing their past. The game makes references from beginning to end about the adventures that the characters lived in other games in the franchise and, therefore, Frontiers is not a reboot. However, the journey here is completely self-contained, and even when it delves into the already established story, it doesn’t require prior knowledge to understand what’s going on. With the Chaos Emeralds once again lost, the trio fly to a strange island that is emitting signals from the powerful gems. Before disembarking, the group is surprised by an anomaly that seems to alter reality. Sonic wakes up on the island alone and without answers, and now his goal is to find his friends, unravel the mystery of this place and recover the emeralds. Here’s where comparisons to The Legend of Zelda: Breath of the Wild become almost inevitable. The map is closed at first and is released as you explore. There are not many explanations about what is happening, except for new mechanics released and the player goes wherever he wants in search of answers and new discoveries. Mystery is the fuel of the journey, and meeting your friends and trying to understand what happened in this thousand-year-old place is what always draws you in for a few more hours of gameplay. But the comparisons stop there. In each region, Sonic will recover one of his friends, who is trapped in another dimension and thus discover more about the civilization that lived there. There are cool flashbacks to the past, including footage from other games in the series. Robotnik (or Eggman) is obviously also involved in something and has the help of the charismatic Sage, a very cool character who is an artificial intelligence with that confusing archetype about her feelings.
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The plot resolves itself without major twists, but it brings a lot of connections to the established story and expands the history of the franchise as a whole. The journey lasts just over 20 hours, but unfortunately it should have been shorter.

disappointing repeat

Sonic Frontiers accelerates in the right direction The game has five different maps, so it’s not just an open world that you can explore freely and in any order you want. Each map of this one has the same design philosophy and identical activities, which, incidentally, creates the game’s biggest defect: repetition. On the first map everything looks interesting. Sonic runs around and has tons of mini puzzles to solve at high speed. Along the way there are also very diverse enemies, which require the use of some specific skills. By completing these tasks and winning combats, the hedgehog gains experience and resources to do new things, such as collecting gems, fishing or opening more traditional stages to get from point X or Y in the shortest possible time. When the content of this map is running out, the game already shows signs of fatigue, but the fight against the titan of the region rekindles the flame. Like Super Sonic, you have to climb the giant and fight with a very specific modus operandi. In the background, a metal or punk soundtrack the way fans of the franchise like it. The battle is decided with a sequence of dull QTEs, and then comes the saddest realization, with the next map changing the setting, now a desert, but everything you’ll do is identical to the first map, and laziness takes over . The puzzles do not evolve, remaining very simple and identical to the previous ones. There is not an exact number of medals to collect in each location, it is possible to find them even randomly on enemies and there is no feeling of being rewarded for trying to do more. Sonic’s skill tree will only last until the third map, and attribute upgrades seem to make no real difference in the game, with how to upgrade them also being incredibly stupid, having to click one by one with inexplicable delay. Not even the titans save the experience, as the battles become less interesting and polished, abusing more QTEs. Stagnation becomes the rule most of the time and I imagine that most players must drop the adventure before completing it. The final feeling is that the direction is the right one. The open map for Sonic to explore, the sense of discovery, and even the combat build are all very interesting. However, it lacked quality content to fill these maps and more polish on several fronts, from interfaces to graphical quality in several parts. For the future, it would be interesting to keep the formula found here and refine it a lot. There is something really special about what they created, but it needed more baking time to be memorable.

Conclusion

Sonic Frontiers Sonic Frontiers elevates the hedgehog series formula and sets the franchise in the right direction, bringing many interesting gameplay elements. Despite this, the gas runs out too soon and the following maps are just uninspired copies of the first, with several polishing problems along the way. The evolution has happened and it looks promising, but it still can’t be said that this is a good 3D Sonic game. pros
  • Open world married well with the proposal of speed
  • Combat is surprisingly fun
cons
  • Extremely repetitive maps
  • Simplistic and uninspired puzzles
  • Skill tree has poorly managed progression
  • Lots of polishing issues in miscellaneous activities and menus
Grade: 6.0/10.0
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A PS5 copy of the game was provided by SEGA for the preparation of this review.

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Sonic Frontiers accelerates in the right direction
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