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Frontiers Reach When the Entire Galaxy is Small
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Developed by Blind Alien Productions, Frontiers Reach has gone through more twists and turns than a Mexican soap opera, but now it's all set to become the next darling of space simulator lovers. After a complete overhaul in 2021, the game entered beta in October 2022, and since then, it has been showing that, when it comes to exploring the cosmos, the PC is the true captain of the ship.
Turbo Developers: Faster Than Your Ping
Let's start with something that everyone who has ever played a game in beta appreciates: the development team. And look, the guys at Blind Alien are faster than your ping at a LAN house. You know that annoying bug that makes you want to throw your keyboard out the window? Well, here, you report the problem and, before you even have time to complain on Twitter (when we could complain, thanks Xandão)the developers have already released an update. They don't wait for a bunch of problems to collect before releasing a patch – it's a real-time fix, like those hacks we do on PC, only this time they actually work.
And while console owners are waiting weeks for an update that might improve performance, we on PC are here, sailing through space, with everything running smoothly. Of course, there's still a long way to go (or space, if you prefer) until the game is ready, but if it continues at this pace, Frontiers Reach It will be polished faster than your processor can handle running Chrome with 50 tabs open.
History: Fleeing War or Console Competition?
This narrative is a real breath of fresh air, especially if you, like me, are tired of the same old thing that consoles keep releasing. Frontiers Reach makes you feel like you're in an episode of Firefly or Battlestar Galacticawith a darker tone and full of complicated moral decisions – because, in space, no one can hear you blowing up fuel depots to steal supplies.
Two Campaigns, Because Only One Is For Consoles
If there is something that a pawn console doesn't understand, it is the word “exclusivity”. And in Frontiers Reachyou have not one, but two single-player campaigns. The first is linear, with 20 missions that introduce you to the game's universe. Here, you will learn how to pilot, manage resources, and meet the cast of characters who, honestly, are more charismatic than any NPC you find on consoles.
But the real fun begins in the second campaign. This one is for those who like to feel like a true galactic admiral. With 37 nodes spread across the galaxy, you have complete freedom to decide the fate of the universe. And believe me, spending hours planning every move is something that only those who play on PC will understand. This is real-time strategy, and console gamers can only dream of this level of complexity.
Control is Power: Advanced Support for Those Who Know What They Want
Now, let's talk about serious things: control. In Frontiers Reachyou’re not limited to just any old plastic controller. The game offers advanced support for keyboards, mice, gamepads, and even the legendary HOTAS (Hands On Throttle and Stick). Yes, that’s right. You can configure everything to your liking, because here at PC, we know what true customization is. I’m still testing various controller combinations, and the experience so far has been as smooth as watching a console try to run a game at 60 FPS without stuttering.
Flight Model: Leaving the Competition Behind
Here's one of the coolest parts: the flight model. Frontiers Reach has undergone a complete overhaul in this regard, and the result is a system that mixes realism and fun in just the right measure. You can expect epic aerial battles, where every maneuver is crucial and every decision can be the difference between victory and an unpleasant space explosion.
Combat is World War II-style, with hand-to-hand combat and lasers flying everywhere. Expect nothing less than pure adrenaline, because things get serious fast. And for simulator fans, the reaction control system adds that touch of realism that makes you feel like a true ace in the air – or, in this case, in space.
Ships with Weight and Momentum: Because Physics is for the Strong
One thing console gamers may never understand is the importance of a good physics model. In Frontiers Reacheach ship has its own weight and momentum, which means flying around isn't just about pressing buttons. You need to master the nuances of each ship, understand how weight influences maneuvers and, most importantly, learn how to land without turning your ship into a pile of floating scrap.
Trust me, trying to fly through a cave system with the nose of your ship raised 5 degrees to avoid enemy radar is not for the faint of heart. It's the kind of challenge that separates the boys from the men – or, in this case, the console gamers from the PC gamers.
Curiosity: The Evolution of Space Simulators and the PC as King
Did you know that space simulators had a boom in the 90s with games like Wing Commander and Freelancer? These classics paved the way for games like Frontiers Reachwhich bring the best that the PC has to offer in terms of complexity and realism. And while consoles are bragging about pretty graphics, we are here exploring entire galaxies, with no frame or resolution limits. It's good to be a PC Master Race, isn't it?
Pros:
- Realistic and immersive flight model
- Two robust and diverse campaigns
- Agile and dedicated development team
- Strategic complexity in real time
Cons:
- Steep learning curve for new players
- Low-altitude flying challenges can be frustrating
- Some bugs persist despite rapid updates
- Focus on realism may alienate players who prefer a more arcade experience
Final Grade: 7/10
In the end, Frontiers Reach is yet more proof that PC Master Race reigns supreme. With an engaging story, two robust campaigns, and a flight model that makes you feel like you’re in command of a real spaceship, this is a game that deserves your attention. And if you’re still stuck on a console, my friend, it’s time to reconsider your life choices. Because in space, and in gaming, the PC is the true master of the universe.
Frontiers Reach When the Entire Galaxy is Small
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Frontiers Reach When the Entire Galaxy is Small
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