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Roblox Aims for 10% of Global Gaming Revenue
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Roblox
Roblox

Hey guys! If you thought that the Roblox it was just that block game your 10-year-old cousin plays, it's time to review your concepts. During the 10th Annual Roblox Developer Conferencethe CEO David Baszucki made one of those promises that make everyone's hair stand on end: he wants the Roblox represent 10% of all gaming revenue worldwide! Yes, my friend, ten percent of all the money that goes around in the billion-dollar gaming market. Is Baszucki tripping or does he really have an ace up his sleeve?

Roblox Wants to Take Over the World (Of Games, At Least)

For those who aren't very aware, Roblox is a platform that allows players to create their own experiences and play millions of games developed by other users. With 79.5 million daily active usersshe is already giant, but the David Baszucki wants more. During his speech at Developer Conferencehe explained that Roblox doesn't want to be just another player in the market. They want a slice of 10% of all the world's gaming revenue.

Now, think about it: the games market in 2024 is valued at approximately 200 billion dollars. If Roblox achieves this crazy goal, we're talking about 20 billion dollars flowing through the platform. So, you can understand Baszucki's dream, right? But what does Roblox have that's special to get there? Let's dive into the new features presented at the event to see if they're ready for this giant leap.

Groups, Voice and Text: Playing with Friends

One of the great innovations that Roblox presented was the concept of Classes. Have you ever thought about bringing together those people who play together every day, whether on WhatsApp, Discord or anywhere else, directly on Roblox? Now it's possible! The Roblox system Classes will allow friends to connect more easily within the platform, creating private servers and even automatic battles among friends.

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And if that wasn't enough, communication by text and voice will improve a lot with this feature. Now, kids of 9 years (or more) will be able to communicate via text, while the teenagers with more than 13 years old can exchange ideas by voice directly from the game. End of conversation for Discord? I don't know, but it's an interesting attempt.

Roblox's Music Revolution: Is It the New Spotify?

They also entered into a partnership with DistroKidallowing artists to upload their songs directly to Roblox. In addition, these songs can be used by content creators within the platform. See, right? If you thought Roblox was just a gaming platform, it seems they want to give it a try. Spotify also.

Big Bucks for Creators: Bring on the Money!

If there's one thing Roblox knows how to do, it's take good care of its people. creators. The platform has revealed a series of new features to make life easier for content creators, including the ability to sell physical products directly within the game experiences. The idea is that, from 2025you can buy that t-shirt or figure from your favorite creator's game right in the experience. Is that good or do you want more?

And that's not all. Roblox will also allow developers to charge for paid access in their experiences, offering a slice of 50% to 70% of revenue for creators, depending on the price set.

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This is a great opportunity to increase the amount of money that circulates within the platform.

AI and the Future: What's Next?

If you thought Roblox was happy with the changes, guess what? They're also betting big on Artificial Intelligence (AI). The platform is developing a model of Generative AI that will allow creators to do things like generate 3D content and create worlds entire files with just text commands. Sounds like the future of science fiction movies? Well, it is, and they want to make it accessible to everyone.

This AI model will still be open sourcemeaning anyone will be able to contribute and use the platform. It's as if Roblox is throwing a grenade into the content creation market, making everything easier and more accessible. So, can you see a future full of automatically created worlds and experiences? Baszucki is betting on it.

History of Roblox: From Small Platform to Gaming Giant

Now, if you've never heard of Roblox or think it just came out of nowhere, let me tell you a little bit about the history of the platform. Created by David Baszucki and Erik Cassel there in 2004Roblox started as a modest platform for creating games. But it was from 2010 that it began to take off, with the explosion of community-created games and the concept of immersive experiences.

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Today, with millions of active players and a growing economy, Roblox is no longer just a game: it's a entire ecosystem. Creators not only make games, they also make money from them, and the platform has become a central point of modern gaming culture. And now, with these new tools and the ambition to dominate 10% of the world marketthey are preparing for an even greater future.

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So, there's the message. Roblox is not messing around. They want 10% of the world market of games, a musical revolution, creators making big money, and AI generating worlds. Will they succeed? Only time will tell, but one thing is certain: the platform is increasingly robust and, if it continues at this pace, Baszucki may be able to make this “crazy” dream come true. So, if you are a creator or a player, it’s time to keep an eye on it, because Roblox is no longer just a game – it’s the future.

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Roblox Aims for 10% of Global Gaming Revenue

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Roblox Aims for 10% of Global Gaming Revenue

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