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Super Monkey Ball Banana Rumble welcomes Axel and Beat
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Yes, you read that right. Now, in addition to rolling through insane mazes, you can do so as a crazy taxi driver or a respected graffiti artist. Because, clearly, what this game was missing was more chaos, and SEGA responded with a double dose of insanity.
Beat and Axel: Two Legends, A World Full of Bananas
Who here doesn't remember Beat, that stylish character who dominates the alleys of Jet Set Radio with his roller skates and spray cans? Well, now he's traded the freedom of graffiti for the tight turns and uncontrolled bananas of Super Monkey Ball. And of course, in a very creative (or lazy, depending on how you look at it) move, the bananas have been swapped out for spray cans! Now, your job is to collect spray cans while rolling around like a giant bowling ball. Nothing could be more Jet Set Radio what's this, right?
Axel, on the other hand, brings that chaotic energy of Crazy Taxi. The guy who used to do crazy races on busy streets has now decided to give up the wheel and, instead of chasing passengers, is chasing… coins! Yes, bananas? Forget it. This is all about money. It's like SEGA said: “Hey, what if we put the crazy taxi guy to collect coins in a monkey game?” And everyone in the meeting room thought it was a great idea.
Ah, SEGA, never change.
DLC with Customization? Now Your Monkey Can Be Fashionable!
It has items from Shadow the Hedgehog, which is practically the Emo Sonic, clothes from NiGHTS (that character that no one remembers, but always reappears), Gilius Thunderhead from Golden Axeand even Majima's clothes from Yakuza. Imagine how bizarre it will be to see your little monkey running around in a Majima costume, skidding around tight corners as if it were in Yakuza 0. This kind of chaos is what makes life worth living.
And if you're the type of person who likes to save money—or at least pretends to save money—the Digital Deluxe Edition gives you all of that in one package. But let's be honest, you'll probably spend twice as much on other DLCs in the future, because SEGA never stops releasing these little things that we it needs to have.
New Multiplayer Mode: Jewel Heist — More Glitter, More Mayhem!
As if drifting through mazes wasn't already tricky enough, the new multiplayer mode, Jewel Theftwas released in the v1.20 update. And look, it's basically what the name says: a frantic battle where you collect gems and try to take them to your base before your teammate (or enemy) takes you down and steals everything. And when I say gems, don't think about just any old pebble. We're talking about Star Diamondwhich, in addition to shining brighter than an anime protagonist's ego, has an absurd amount of points. In other words, if you can't get this one, there's no point in trying to win.
Think of something like Capture the Flagbut with more glitter, bananas, and a bunch of monkeys trying to trip you. The kind of game that will make you lose friends, earn some insults, and, in the end, say it was one of the best game nights you've ever had.
Curiosities and Comparisons with Other Games: Why Does SEGA Love to Put Its Characters in Everything?
Have you ever stopped to think about how SEGA has this habit of sticking its characters in every possible corner? Beat, for example, has appeared in games like Sonic & All-Stars Racing Transformed. Because yes, why not? The logic seems to be: “If it’s from SEGA, play in the next crossover!” And now, Super Monkey Ball Banana Rumble welcomes these guests who have probably been out of work since the Dreamcast.
If we were to draw a line of games where SEGA characters jump from one franchise to another, we would have something comparable to Super Smash Bros.but with more bananas and less sense. And yet, it works! After all, who doesn't like a good chaos?
This phenomenon of bringing characters from different games to take part in bizarre adventures is a trademark of SEGA. They've done it with Sonic, NiGHTS, even Shenmue at other times. It seems that SEGA's philosophy is simple: more is more. And we love it, don't we?
Summarizing the History of the Super Monkey Ball Franchise
If you are new to the world of monkeys in spheres, Super Monkey Ball is a long-running SEGA franchise that first appeared in 2001. The premise is simple: you control a monkey inside a ball and have to get through mazes without falling, while collecting bananas. Yes, it's a concept that could only have come from the head of someone who was watching too many Japanese cartoons while bowling.
The game quickly became a classic, mainly because it was extremely challenging (throw the first banana if you've never lost your patience in one of these mazes). Since then, SEGA has released several versions of the game, always adding more levels, characters, and, of course, more crazy DLCs to feed our addiction.
Now, with Super Monkey Ball Banana RumbleSEGA brought a modern version, full of new modes and with this insane partnership with classic characters from the house, like Beat and Axel. And if you think this is the maximum crossover they would do, just wait until the next DLC. Have you ever imagined Sonic inside a monkey ball? Don't doubt it.
If you've been waiting for an excuse to come back to Super Monkey Ball Banana Rumblethis DLC featuring Beat and Axel is the perfect opportunity. After all, it's not every day that you get to run around as a crazy taxi driver or a graffiti artist in a monkey game. Add to that the customization items and the chaotic new multiplayer mode, and you've got hours of guaranteed fun (or frustration, depending on your maze-solving skills).
So grab your controller, step into the sphere, and show off your skills in style. Who knows, with a little luck (and a few stolen gems), you might just become the king (or queen) of bananas.
Super Monkey Ball Banana Rumble welcomes Axel and Beat
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Super Monkey Ball Banana Rumble welcomes Axel and Beat