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Analysis | Rise of the Ronin has good ideas undermined by boring open world

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Analysis | Rise of the Ronin has good ideas undermined

Analysis | Rise of the Ronin has good ideas undermined by boring open world

Team Ninja games are known for punishing but extremely fluid and fun combat. Rise of the Ronin did not give up this DNA, but it brings many important new features and can be considered the studio's most ambitious step to date. Open world, difficulty selection and a link system between your protagonist and NPCs are the big news here, the highlights being positive and also, unfortunately, negative.

18th century Japan

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The setting in Rise of the Ronin is very down to earth and differs significantly from Team Ninja's most recent games: Nioh and Wo Long. The campaign takes place during the late 18th century in Japan, with a strong focus on the history of the period and without blatant fantasy elements, such as monsters and magic.

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With ships powered by coal and full of products to trade, Western countries such as the United States, England and the Netherlands have already established routes and influence in Japan, which is experiencing internal conflict in relation to this post-industrial revolution commercial opening. Inequalities are widening as nobles trade directly with foreigners, and diseases with no cure in the country, such as tuberculosis and cholera, arrived on foreign ships. In this hornet's nest are also the Ronin, samurai who live off outsourced work to survive in a world that increasingly needs them less.

Our protagonist, as the game already indicates, is a Ronin, but with a more robust past, from a clan that places its members with a partner called a twin blade. Inseparable duo unless it is to complete a given mission, where one sacrifices themselves for the other to escape. And the first interesting news comes right here. It is possible to create two twin blades that will be the most important characters in the game. The character creation system hasn't evolved much after Nioh 2, but it's still impressive and it took me a good few minutes to create in great detail a couple of middle-aged samurai that I imagined for this adventure.

Another new feature introduced here is the possibility of changing characters during missions, at first very linear as expected in recent Team Ninja games. At any time, you can switch to your partner and start combos and attacks. Along with the difficulty selection, which is divided into easy, medium and difficult, this mechanic makes Rise of the Ronin the studio's most accessible game, to the point that, normally, the game offers practically no huge challenge for those who have some experience. past with action games. Anyone who wants an experience more similar to Nioh, for example, can go straight to the highest difficulty.

From then on, the story invites you to make choices and explore a massive open world, divided by opposing regions and ideologies. On one side there is the pro-shogunate group, which wants to open up trade even further and suppress demonstrations against the process. On the other are rebels who want to overthrow the government and expel foreigners. Although it seems black and white from the description, the narrative relies surprisingly on gray morality and it is difficult to choose who to support at various moments in the story.

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It's a shame that there is so much delay between the acts, and the campaign drags on with moments without much happening. Which ends up being ironic, since the important parts often seem too fast-paced and underdeveloped, with shallow dialogues that could be better worked on.

Focus on Characters

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The game is vast, has more than one giant map and has dozens of characters to meet, each with their influence on the campaign, whether minor or major. Some evolve in very interesting ways, change their opinions and make us care about them. The side of the rebellious characters, for example, is very young and reckless, extremely radicalized and willing to go beyond any moral conduct to achieve their goals, including killing innocent people. But this disposition varies from character to character. Some will change their mentality and try to improve everyone's lives instead of ending everything, others will become even more radical and lost in their blind revolution. The same happens on the other side and, in the end, it is up to the player to choose whether to lean more towards one side, the other or stay neutral.

The interesting idea behind this proposal is the interaction with these characters. It is possible to talk to them at any time, give gifts and experience some unique moments with each of them, learning more about each one's motivation. Over time, several also undergo secondary missions and become options to choose from as partners in the campaign's other main missions. Intimacy levels are reached and this results in extra equipment, fighting styles and attribute points to improve your performance in combat.

The bad part of all this is that this dynamic doesn't always work. It is possible to create a romantic relationship with a character, for example, and a few missions later, see another say that he is in love with him and there is no option that takes your relationship with him into account. The same applies to pro or anti shogunate missions. Some characters are faced as mission bosses and soon after that they can be approached for a friendly conversation that does not take into account everything that has just happened.

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My feeling is that it's a cool idea, which is a big positive point of the game, but which fails so much in its execution that it ends up breaking the immersion more times than it should, thus becoming a negative point in several moments.

Tired and uninspired open world

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If the story and characters at least have more ups than downs, the open world, on the other hand, stays much longer like the ugly duckling of Rise of the Ronin. Although it has a good variation in scenarios and an art direction that compensates for the not-so-detailed graphics and low-resolution textures, it really fails in terms of design, which is just another huge list of tiring and repetitive tasks.

You can see the inspiration from Ghost of Tsushima everywhere, but the execution manages to be even less inspired, with very silly activities. One of the collectibles are Cats, for example, but they are nothing more than the same model with different colors, always performing the same collection animation. Apart from a cat that runs if the player doesn't get down to capture it, all the others are static in places that are generally easy to reach and indicated on the map. The number of times the player does just this silly activity is simply 100 times. Yes, there are a hundred pussies on the map.

The rest of the points are better known to those who have been completing their to-do list since the PS3. Invading bases, for example, is another activity repeated dozens of times in each region. With little difference in enemies, it becomes even more tiring. It's about choosing to be stealthy or going head-to-head and killing everyone to free up the place. There is still the sanctuary that the player only prays to gain a skill point, fugitives to hunt that are just more repetition of combat and different treasures to open. There are dozens of hours spent doing the same activities, inflating a game that could be much smaller and more memorable, but which becomes a boring experience and that most players must put down before the end.

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A compliment that must be given here is that the character's traversal across the map is very fluid. Both with the glider and on horseback, it is very easy to get anywhere, with few bugs and a lot of agility in movements. The horse's animation was heavily criticized on social media in the game's demonstration, but as far as the mechanics are concerned, it's perfect. There are no collisions with trees or rocks, it climbs well on all terrains and the movement works perfectly.

Combat is the highlight

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The combat comes last exactly because it is what is expected from Team Ninja. The dynamics are very similar to those of the studio's latest games, with the difference in the use of allies. Parrying blows here remains extremely fun and rewarding and the amount of items and equipment to shape your build is insane, giving you a lot of fresh air to keep fighting for hours, even with the exaggerated repetition proposed by the open world.

The bosses are unfortunately less memorable, with rare exceptions. There is nothing that resembles the giant bosses of Nioh, for example, and the fights are more focused on parrying at the right moment and choosing combat styles in the rock, paper, scissors dynamic to have an advantage against the enemy's stamina bar. .

The character's level progression and equipment is very different in Ronin. By completing activities and talking more with other characters, the player will earn points for specific skills in each attribute tree. That is, there is a tree with strength skills, another for dexterity, another for charm and so on. There are skills in these trees that can only be released with specific points of this type of attribute and there are skills that can be released with conventional points. This dynamic is really cool and allows you to explore less traditional choices of maximizing one attribute and forgetting about the others, for example. There are great strength skills that not even those who focus on dexterity weapons will give up, for example. Including social skills such as lying or intimidating in dialogue.

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Weapons also have their own level and are improved not only at the blacksmith, but also with use during the game. At each level they make it easier for the player to break the opponent's guard, deal more damage or even charge the special bar. It's much more viable to change weapons here mid-journey than in other Team Ninja games and experimentation is rewarding.

For veterans, there is still the effects system for each weapon, which can be transferred from one to the other. Grinding to achieve the most beneficial effects, with the best benefit percentages for your weapons and armor is guaranteed and end-game content requires you to reach insane attributes to beat bosses.

Conclusion

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Rise of the Ronin inserts Team Ninja's classic combat into the context of an open world and brings as icing on the cake the interaction between the protagonist and the various NPCs that bring the story to life. The game has its moments and good ideas, but the repetitive open world full of boring activities brings the experience down a lot, especially with the exaggerated length of the campaign that becomes boring after a few dozen hours.

Pros

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  • Traversing on horseback or gliding is fluid and fast through the open world
  • Dynamic, fast and fun combat
  • Very accessible for beginners
  • Story loaded with gray morality and difficult decisions
  • Customizing your Ronin

Cons

  • Uninspired and repetitive open world
  • Interaction between narrative and intimacy system with NPCs is messy
  • Little variety of enemies between regions
  • Unmemorable bosses
  • Several shallow and poorly worked dialogues

Rating: 7.0/10.0

A copy of the game was provided by Sony for the preparation of this review

Analysis | Rise of the Ronin has good ideas undermined by boring open world

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Rogue Flight Insane Space Combat and Retro Anime Visuals

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Rogue Flight Insane Space Combat and Retro Anime Visuals

Rogue Flight Insane Space Combat and Retro Anime Visuals
– All in one GAME updates, New game release, 2024 games, upcoming games, trending games, latest discovery and game reviews.

Rogue Flight Insane Space Combat and Retro Anime VisualsTune in, partner! Are you ready to fly through space and destroy some anime-style robots from the 80s and 90s? Rogue Flight arrives in 2024 with everything, bringing that naughty nostalgia of classic anime as Neon Genesis Evangelion and Gundambut with a frenetic feel of arcade combat that will test your reflexes and leave you glued to the screen​.

Flying High Anime Style: High-Speed ​​Action

The bid for Rogue Flight is the perfect mix between a fast-paced space combat game and visual retro sci-fi that we like. You know those analogue effects, with shaky lines and vibrant colors that you saw on VHS?

Well, they found a way to recreate that vibe here. The game promises a trip back in time, but with cutting-edge graphics to make everything even more beautiful.

You will pilot your ship through nine unique stages spread across solar systemfacing hordes of enemies and trying to take down the big villain, the ARGUSwho basically controlled the last space defense force and turned the future into a nightmare. As if it were a mixture of starfox with After Burnerbut with that old-school anime charm that makes any anime fan lock freak out.

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Respectful Voice Cast: From Sailor Moon to Overwatch

Customization to Leave Your Ship in Style

Now, what will really get you hooked is the customization system of the game. Rogue Flight gives you the chance to Customize your ship with over 100 unlockable liveries and 24 types of badges. Furthermore, you can choose between 40 different aircraft designs and even 40 weapons that can be improved. Do you understand? There are a lot of options for you to make your ship look like you, as if it were a lock in truth. Who owns Gundam You're going to enjoy this so much.

Roguelite Mode: Risk and Reward

If the arcade mode wasn't enough to keep you hooked, Rogue Flight even offers a mode roguelite unlockable, where things get more tense. In this mode, you'll take risks on missions with greater rewards, but if you die… well, it's goodbye and blessings, bro. So prepare your skills because, here, every mistake can be fatal. The cool thing is that you'll want to come back all the time to try again and see how far you can go.

Aerial Maneuvers and Shots that Look Like a Fireworks Show

If there's one thing that will make your eyes shine, it's how insane the aerial acrobatics that you can do in the game. Imagine combining these moves with a ton of different weapon types, like plasma cannons and guided missiles. The combination of shooting and stunts will make you feel like a professional pilot facing gigantic battles in space.

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Furthermore, the game puts you on narrative routes branchedwhich means that depending on your choices, you can follow different paths and even unlock multiple endings. This increases the replay value even further, as each time you play, a new experience awaits you.

Respect Soundtrack: J-Pop and More!

You can't talk about a game inspired by anime without mentioning the soundtrack. Rogue Flight will feature a chilling opening, with vocals by J-Pop artist Itoki Hanain addition to a soundtrack created by the masters of game music, Fat Bard. The promise is that each battle will have a musical background that will remind you of epic animes, and you'll want to put this track on your personal playlist right after you finish playing.

Franchise Summary: More than a Simple Ship Game

Rogue Flight is coming to establish itself as one of the great games of arcade space combat of the new generation, but with that hint of nostalgia that everyone loves. It mixes the best of both worlds: modern and frenetic gameplay, with a look that respects the legacy of anime that marked generations. The stylish combat, ship customization and engaging narrative are the great assets that will keep you coming back for another game… or another attempt at the mode rogueliteif you are brave.

This game is definitely for those who enjoy a good challenge, but also want to feel like they're in a classic anime episode. In 2024get ready because Rogue Flight promises to be the next addiction on your console or PC!

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Rogue Flight Insane Space Combat and Retro Anime Visuals

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Armed Cats, Vampires and More!

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Armed Cats, Vampires and More!

Armed Cats, Vampires and More!
– All in one GAME updates, New game release, 2024 games, upcoming games, trending games, latest discovery and game reviews.

Armed Cats Vampires and MoreSpeak up, guys! It's time to empty the HD and prepare the controls, because this week on Xbox promises to mess up your gaming calendar. From September 30th to October 4th, the list of releases is sinister, with armed cats, exploring vampires, radical messengers and even Patrick Estrela getting his own game.

So, let's check out the games that will fall into your lap in the next few days.

October 1st – Cats with Guns

Bro, have you ever imagined a game where cats carry weapons and carry out terror? So it is, Cats with Guns arrives on October 1st to satisfy this bizarre fantasy.

The game is a 2D rogue-lite where you control a kitten that evolves until it becomes a war feline. The objective is simple: blast enemies and conquer Meowstopia, the feline paradise. The graphics are cute, but the gameplay is tense, with a strategic feel in the middle of the chaos. Be careful with these armed cats, bro, they're not playing around.

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October 1 – Predator: Hunting Grounds

October 1 – Throne and Liberty: Early Access Pack

For those who like a good MMORPGthe stop is now Throne and Liberty. The proposal is to provide that nostalgia for the classics of the genre, but with modern elements. The game has a vibe PvPvE with transformations that let you become creatures of land, water and air. Assemble your guild and raiding castles are the order of the day here, but don't forget to choose your two weapons wisely, because the battlefield does not forgive nonsense.

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October 2nd – Damikira

Now if your vibe is something more chaoticlike a frantic arcade with lots of shooting, violence and acid humortake a look at Damikira. This is the kind of game that you start and don't want to stop until you break the controller because you're getting hit so much and having fun at the same time. You'll face hordes of costumed enemies as you traverse side stages with a grappling hook and an insane arsenal. It's the kind of game that makes you curse out loud, but keep playing.

October 2nd – Prison of Illusion

If you like more mysterious games, like Castlevaniathen stay tuned Prison of Illusion. Here, you control a young vampire trapped in a magic castlefull of traps and challenges. The game's look is dark and the story is classic exploration, with a gothic vibe that will keep you hooked as you try to escape this nightmare. And of course, the game is optimized for Xbox Series X|Sso you can expect a very polished experience.

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October 3 – Sword Art Online: Fractured Daydream

The fans of Sword Art Online they can celebrate because Fractured Daydream arrives with everything on October 3rd. The new game in the franchise brings a twist to the system of ALfheim Onlinewith the addition of Galaxya system that allows you to relive moments from the past. But, like any good RPG, things get out of control, and the timeline fragments, taking the characters on a journey full of troubles with enemies new and old. If you are a fan of the series, this is a game that you cannot miss in your collection.

October 4th – SpongeBob SquarePants: Patrick Star’s Game

Now, if you want to laugh and relax, you can't ignore the launch of Patrick Estrela game. Yeah, bro, the Patrick will get its own game in Bikini Bottoman open world full of physical banter, where you can literally do nothing and still have fun. From Krusty Krab to the Glove Worldthis is Patrick's playground, and you can do all the stupid things you can imagine while playing the horror under the sea​.

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October 4th – NHL 25

To close the week with a flourish, we have the return of NHL 25 for people who enjoy sports. Now with the system ICE-Qwhich brings gameplay intelligence that gives you total control of the ice. From more realistic collisions to better positioning in plays, the new edition promises to raise the level of realism in ice hockey to another level. And if you know the competitive charts, the Grudge Match System It will make you more involved in the historical rivalries between the teams.

From mutants and armed cats to vampires trapped in magical castles and Patrick Estrela making a mess, this week from September 30th to October 4th is full of options for all tastes on Xbox. If you like a challenge, prepare your fingers, because there are a lot of cool games coming out.

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Dragon Ball Xenoverse 2 Releases Chapter 2 of the Future Saga

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Dragon Ball Xenoverse 2 Releases Chapter 2 of the Future

Dragon Ball Xenoverse 2 Releases Chapter 2 of the Future Saga
– All in one GAME updates, New game release, 2024 games, upcoming games, trending games, latest discovery and game reviews.

Dragon Ball Xenoverse 2 Releases Chapter 2 of the FutureHey there, my partners! If you thought the Future Saga of Dragon Ball Xenoverse 2 It was going to stay there, remember that the parade is just beginning. THE Bandai Namco released the trailer Chapter 2 of this saga that is full of temporal craziness, new characters and, of course, more fights than just the universe of Dragon Ball knows how to deliver. Fu is coming up with another one of his, and we just want to know where it will end.

Fu's plan is getting insane

Man, the Fu It's getting more and more sinister. In the first chapter of Future Sagahe had already done some stupid things mixing timelines and creating super-powered villains, but now the beast is loose. This second chapter promises to continue messing up the flow of the story, with the warriors trying to fix what happens. If you thought you had already seen everything, hold on to this: things are going to get worse. And of course, the universe is at risk again, right? Because if it weren't like that, it wouldn't be Dragon Ball.

New characters to kick ass

The DLC arrives adding two heavyweights to the fight. First, we have the Jiren (Full Power, Ultra Supervillain)that Jiren who wasn't joking around Tournament of Power. If normal Jiren was already an almost impossible wall to break down, this one is the steroid version: stronger, faster and more nervous. He's here to break everything and, if you know how Dragon Ball Superyou already know how difficult it will be to face this monster.

But it doesn't stop there! We also have the addition of Belmodthe God of Destruction of Universe 11. This sinister clown (literally) is Jiren's master and knows very well how to strike terror. The guy uses his destruction techniques with style, and seeing him in the game brings that end-of-the-world atmosphere, because when a God of Destruction appears, you know the mess has gotten serious.

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Missions and new adventures

Insane fight with new powers

In addition to the missions and characters, the Chapter 2 also brings new insane powers for you to use in battles. The great thing about Xenoverse has always been mixing customization and fighting, and this expansion doesn't disappoint. Fu is messing with supervillain powers again, which means we're going to see some cool versions of the characters with completely different abilities. It's time to start coming up with new strategies, because facing these guys won't be easy.

The evolution of Xenoverse: a game that keeps growing

Dragon Ball Xenoverse 2 was released there in 2016but the game is far from dead. With more than 10 million copies sold and a super active community, it continues to receive updates and expansions, like this one Future Sagawhich is already the second DLC of this year! The game has evolved a lot since its original release, bringing graphical improvements, new game modes, characters and stories that make fans of Dragon Ball become more and more stuck together.

THE Bandai Namco and the Dimps not so dropping the ball. They are showing that there is still a lot to explore in the universe of Dragon Balland Xenoverse 2 continues to be one of the best platforms for this. What started as a simple time travel adventure became one of the definitive experiences for those who enjoy this universe full of action and epic stories.

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Fu, Jiren, Belmod and a mess of universal proportions

If you were already enjoying the first chapter of the Future Sagathe second will leave your hair standing on end. With the addition of Jiren and Belmodthe chaos has only increased, and the new missions will challenge you in ways the game hasn't yet. It's time to put your fists to work and see how far Fu's plan will go.

Dragon Ball Xenoverse 2 Releases Chapter 2 of the Future Saga

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