Analysis | Need for Speed Unbound bets on a unique look with innovative aesthetics
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Need for Speed Unbound – Ghost Games’ work on Need for Speed Heat was enough to revive gaming’s most beloved arcade racing franchise, but not enough to guarantee they would make a sequel. Unbound was developed by the experienced Criterion Games and, ironically, although it brings an aesthetic revolution to the series and even the genre, in terms of gameplay and design it is basically Heat 1.5.Need for Speed Unbound
Unique Look
Heat 1.5
Design-wise, it’s basically Heat all over again, both in direction and progression design, but in a less inspired and varied city as far as settings go. The gameplay cycle is split again between day and night, where it’s possible to participate in events and accumulate money to spend in the garage before trying to win even more difficult races in the following period. The big difference is that now daytime cracks are also prohibited and attract the police to chase. That tension of being able to lose the gains accumulated during the period of being arrested now runs all the time. To lighten the mood, the police seem a lot less aggressive and punitive in Unbound. The feeling is that law enforcement officers allow distancing more smoothly and, in general, chase with less attacks against your car. For those who enjoy pursuits, it can be a frustrating novelty, but it is possible to modify the difficulty to get more tension. Another novelty, one that should please everyone, is the possibility of betting against one of the opponents before rolling the split. It can be against any of them, and the higher the ranking of the car, the greater the reward if you beat it. It’s a cool way to earn more money in races, especially at the beginning of the journey, where winning all the races with a weak car is a difficult task. If, on the one hand, it is an interesting novelty, on the other hand, it can lead to greater frustration when the inevitable respawn problems for opponents occur. It is quite normal for one of them to crash and come back in front of you, leaving the loss and the price of the lost bet very bitter, especially since there is now a limit of only four restarts for the race. Their AI, by the way, remains unintelligent and depends on artificial boosts to remain competitive. Car customization is a high point, as they have a good range of performance variations and many cosmetic options, as is expected from the series. Too bad the online mode is completely separate from the campaign, requiring a fresh start for your garage. There you don’t have to deal with the silly story and you can just focus on the races, but there are also no police chases and the experience as a whole is less polished.Conclusion
Need for Speed Unbound innovates on the visual side and brings a unique and interesting aesthetic, which seems to be a great way forward for the series. As far as gameplay is concerned, it presents very little news compared to its predecessor and does not leave a Criterion mark, the main expectation since the announcement. It goes for fans of the arcade genre and those who haven’t played Heat, while others can expect a good promotion or entry into the EA Play catalog. pros- Innovative aesthetics that blend well the stylized effects with the realism of the city
- Gameplay remains fun, even with little news
- Car customization is massive and varied
- New betting system generates extra tension
- Few new elements for progression
- Separate, unpolished multiplayer, lacking essential campaign elements
- City with little variation of scenery and motivation to explore
- repetitive events
A PS5 copy of the game was provided by Electronic Arts for the preparation of this review.
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