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The Witcher 3 gains performance improvements with Ray Tracing on PC in new patch

CD Projekt continues to work to improve the players’ experience in the new version of The Witcher 3: Wild Hunt, having made available this Thursday (11) the 4.03 update on consoles and PC, containing several gameplay and mission fixes, and performance improvements with Ray Tracing in the case of PC.

Details can be found below, via CD Projekt:

PC SPECIFIC

– Fixed an issue with ray traced vegetation shadows “bursting” depending on Geralt’s proximity and angle.
– Fixed an issue where repeatedly disabling and enabling ray traced reflections and shadows could cause black shadows to appear around the edges of objects.
– Addressed issue where the DirectX 11 version of the game could crash on startup or after loading a saved game on certain AMD graphics cards.
– Added support for Intel Xe Super Sampling, a resolution scaling technology that uses machine learning to improve performance and image quality.
– Fixed some lighting issues with Screen Space Reflections when ray traced global lighting is turned off.
– Performance improvements for ray-traced global illumination and ray-traced reflections.
– Fixed an issue where purple splatters could appear on-screen when Riding Roach through puddles of water.

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CONSOLE SPECIFIC

– Cross-Platform Progression popup will now correctly display the connected account.
– Fixed an issue where dark streaks or shadows would appear on Geralt in the inventory screen when Performance Mode was enabled on PlayStation 5.
– Fixed an issue where the game could briefly freeze or crash when autosaving on next-gen consoles.
– Fixed performance drop issue on next-gen consoles when using Witcher Senses in Beauclair and Novigrad.

VISUAL – Exclusive for PC and next generation

– Fixed an issue where a grid of dots of light could appear on floors and walls in certain weather conditions with ray tracing enabled.
– Cobwebs will no longer change color when moving the camera with ray tracing enabled.
– Fixed an issue where some textures on characters during cutscenes would not appear fully rendered.
– Across Time and Space – Fixed an issue where the fog in Poisoned Valley was pink instead of white.

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QUESTS AND GAMEPLAY – Exclusive to PC and next-gen

– Added Next Gen Script Fixes mod created by user Sergeanur.

Notice to Switch players

The previous integration of cloud saves on Steam and GOG, introduced in patch 3.6, will be replaced and updated in the next patch with the new cross-platform progression system, introduced on other platforms with patch 4.00. The intention is to align with our other games and provide a unified experience across all platforms. The new system will require a GOG account, regardless of your PC platform.

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We’re working hard to get the patch out to Nintendo Switch players as soon as possible and look forward to rolling it out in the coming months. Thank you for your patience!

The Witcher 3 gains performance improvements with Ray Tracing on PC in new patch

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